I created a quick tutorial to discuss how to create and edit teams in APBA Major League Players Baseball. Here’s a rundown of the requirements: APBA Major League Players Baseball was developed by Miller Associates and published by Random House…
I created a quick tutorial to discuss how to create and edit teams in Tony La Russa’s Ultimate Baseball. Here’s a rundown of the requirements: Tony La Russa’s Ultimate Baseball was developed by Beyond Software and published by Strategic Simulations…
I created a quick tutorial to discuss how to create and edit teams in Earl Weaver Baseball. Here’s a rundown of the requirements: Earl Weaver Baseball was developed by Mirage Graphics and published by Electronic Arts in 1987 for the…
I created a quick tutorial to discuss how to create and edit teams in Pro Manager / Major League Manager. Here’s a rundown of the requirements: Pro Manager was published by Avalon Hill Game Company in 1984 for the IBM…
I created a quick tutorial to discuss how to create and edit teams in Full Count Baseball. Here’s a rundown of the requirements: Full Count Baseball was released in 1984 for the IBM PC. The Commodore 64 edition was released…
I created a quick tutorial to discuss how to create and edit teams in Computer Statis Pro Baseball. Here’s a rundown of the requirements: Computer Statis Pro Baseball was released in 1983 for the Apple ][ and TRS-80 personal computers….
I created a quick tutorial to discuss how to create and edit teams in SSI Computer Baseball. Here’s a rundown of the requirements: SSI Computer Baseball was released in 1981 for the Apple ][ and was later ported to the…
I created a quick tutorial to discuss how to create and edit teams in MicroLeague Baseball. Here’s a rundown of the requirements: MicroLeague Baseball was released in 1984 for the Commodore 64, Apple ][, IBM PC and Atari 8-bit computers….
This is the twenty-first entry in a series focusing on computer baseball simulations to supplement the chapter “Play Retro Baseball Video Games In Your Browser” from my Hardball Retroactive book along with the corresponding post at Baseball Analytics. The series…
This is the twentieth entry in a series focusing on computer baseball simulations to supplement the chapter “Play Retro Baseball Video Games In Your Browser” from my Hardball Retroactive book along with the corresponding post at Baseball Analytics. The series…
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